Flightsuit Systems

Imagine you're in seventh grade and given math software to practice with. At first, you see a fun interface with cartoon aliens and cows, but behind all that cartoony goodness lies a corporate void. You’re taken away to a plain white screen in order to do the actual problems, which makes you rush through the problems just to get back to the entertaining aliens and games. This causes a disconnect between you and the material, causing a reduction in learning. That’s where Flightsuit comes in. Instead of separating learning from play, Flightsuit merges them seamlessly. Now put yourself in the middle of a swordfight, calculating the angle of your sword while characters guide and assist you. The game itself becomes the lesson, enriching your understanding without ever feeling like traditional learning. Every unit would be a different game, with different mechanics and characters. To drive up engagement, there would be a captivating story tying it all together.

Here are some ideas we have for potential units:

These are just 3 of many examples. Each grade level would be split into units, and teachers can choose the order in which the units appear. The units would be designed to complement what's being taught in the class right now, driving up engagement in daily class activities. If you're interested in learning more, check out the original pitch here.

I'm looking for game designers, game developers, artists of the 2D and 3D variety, curriculum developers, writers, as well as creative people who are good at tying ideas together. If you're interested, hit the Big E-mail Button and shoot me an e-mail with some of the work you've done and I'd love to get back to you.

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Flightsuit, suiting students up to fly.
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